In the Mortal Engines novels, America is spoken of as the Dead Continent, a phrase that does a lot of heavy lifting in only two words. It suggests ruin on a continental scale, a land broken so completely by the Sixty Minute War that it no longer plays a major role in the scavenger politics of the Traction Era.
That alone makes the idea of a surviving New York fascinating. Philip Reeve leaves large parts of the world sketchy on purpose. The series gives us London, the Great Hunting Ground, Anti-Tractionist strongholds, the wreckage of old empires, and the occasional hint of what still lingers in far-off places. America sits mostly in the shadows. That absence gives fans room to imagine what might have endured there, and what shape survival might have taken.
If New York had survived, it would be hard to picture it as anything other than a traction city. The old city already carries the right visual grammar for the setting: brutal scale, vertical hierarchy, dense engineering, proud skyline, and a sense of relentless appetite. In a Mortal Engines context, those familiar skyscrapers would become the upper tiers of a predator city, the glittering heights where the elite live while the engines, furnaces, workshops, and grinding machinery thunder far below.
That is one of the sharpest ideas in the whole Hungry Cities concept. A traction city is not just a mobile settlement. It is ideology made physical. Municipal Darwinism turns survival into civic identity. Cities do not merely move, they hunt. They consume smaller towns for parts, fuel, labour, and status. A New York traction city would fit that logic perfectly. It would not just preserve the old city’s ambition, it would weaponise it.
This is why Longque Chan’s artwork works so well. The image feels recognisable, but wrong in exactly the right way. It takes the iconic silhouette and asks what happens when one of the most famous cities in history is reinterpreted through the savage mechanical logic of the Mortal Engines world. The result feels both plausible and unsettling, which is exactly the sweet spot for good fan art in this universe.
There is also a deeper lore wrinkle here. The old American Empire clearly mattered before the world fell. ODIN, the Orbital Defence Initiative, is strongly implied to have American roots, which means the Dead Continent was not irrelevant in the age of the Ancients. It was once powerful enough to help build the kind of superweapons that scarred the planet. So when the novels call America dead, the phrase lands with extra weight. This is not some forgotten backwater. It is a graveyard of a former giant.
That makes a surviving New York feel almost mythic. It would stand as a relic of both the old world and the Traction Era, a city shaped by the memory of American power and then remade by the brutal economics of postwar survival. You can imagine it as a counterpart to London: equally grand, equally monstrous, perhaps even more self-mythologising. A city that still believes it is the centre of the world, even while rolling across its ruins on wheels and engines.
Of course, this remains speculation rather than canon. Reeve’s books do not give us a full traction-city New York. That is part of the fun. The Dead Continent is one of those tantalising blank spaces in the lore, and blank spaces invite imagination. They let artists and readers play in the gaps, filling the silence with their own visions of what might have crawled out of the wreckage.
This art, reminiscent of Mortal Engines, was made by the talented Longque Chan. It is not just a cool visual. It is a strong reminder of how rich the world-building of the Hungry Cities books really is. Even a place barely explored in the novels can feel vivid when filtered through the series’ core ideas of ruin, reinvention, and the terrifying persistence of cities that refuse to die.