Showing posts with label jeremy levett. Show all posts
Showing posts with label jeremy levett. Show all posts

The full set of new Mortal Engines covers by Ian McQue including prequels

Friday, February 8, 2019

Scholastic have revealed the full set of new cover designs for the Mortal Engines quartet - and also the first look at the cover for Night Flights, the short stories collection that features Anna Fang.

The illustration of the art has been done by the pretty ace Ian McQue and was designed by Jamie Gregory.


The Illustrated World of Mortal Engines was co-written with Jeremy Levett - he did a Reddit AMA on the book and the collaboration with Reeve.


mortal engines ian mvque covers


The prequel novels, Fever Crumb, A Web of Air and Scrivener's Moon have also had a make over:




Here's the cover for Night Flights:

night flights book cover

Here's our review of Night Flights. It's a quick read but we kinda liked it.

Here's a quick doodle sketch Ian did of a traction city:

ian mcque traction city sketch

Philip Reeve - 'The Illustrated World of Mortal Engines'

Wednesday, November 14, 2018
the illustrated world of mortal engines

As a tie-in of sorts to the Mortal Engines movie, author Philip Reeve has published 'The Illustrated World of Mortal Engines'.

This work is to a super-dooper rework of The Traction Codex which was published some years ago as an e-book with collaborator Jeremy Levett. Levett is back again for this more comprehensive exploration of the world of traction cities. 

Reeve said of the work:

"With the Mortal Engines movie looming, it seemed a good opportunity to revise and expand the old Mortal Engines Codex, which had a very patchy e-book release a few years ago.

Jeremy Levett knows far more about history and technology than I ever will, and he’s come up with an impressively plausible account of the centuries which separate the Fever Crumb books from the beginning of Mortal Engines, as well as lots of extra details about the cities, airships and characters who inhabit the books. 

There are glimpses of what the Traction era means for Australia, South America, and other bits of the world my stories never managed to encompass.

The book features the artwork of many well-known concept art designers including Ian McQue who recently redid all the covers for the original book series, David Wyatt and Amir Zand.

Jeremy Levett did an Ask Me Anything Session on Reddit about the guide.

it's important to note this work expands on the canon of the novels and does not necessarily tie into the movie version of the original book.

Here are some images from the book:

David Wyatt's version of Air Haven:

david whyatt airhaven concept art

Amir Zand's effort at a predator city:

amir zand predator city




The artwork above is some concept work that Ian did when he was inspired by the Mortal Engines book AND seemingly before he had a working relationship with Philip Reeve! I like how life works out!

Order your copy from Amazon now!

David Wyatt's concept art from The Illustrated World of Mortal Engines

Sunday, October 28, 2018
13th elevator airship concept art

Concept design of Mortal Engines by David Wyatt


You may have heard the Philip Reeve has released The Illustrated World of Mortal Engines as a tie-in to celebrate the release of the film. Written in conjunction with Jeremy Levett, the book features concept art by several artists such as Amir Zand and Ian McQue

Featured here though is the work of David Wyatt.

Wyatt has had a long relationship with Philip Reeve and Mortal Engines having designed a many of the book covers for reprints and the prequels. 

Above is his impression of Thaddues Valentine's airship, the 13th Elevator. 

And his impression of Airhaven feels delightfully orderly!

arhaven concept art by david wyatt

amazen david wyatt mortal engines

Finally a real treat from Fever Crumb, the Cloutie Tree

 Cloutie Tree fever crumb

This art is quite different from the movie's look and feel.

Jeremy Levett, co-author of the Illustrated World of Mortal Engines, does a Reddit AMA

Friday, March 30, 2018
book cover of The Illustrated World of  Mortal Engines
The Illustrated World of Mortal Engines

You may have heard of the Traction Codex which was a small companion piece that Philip Reeve wrote with Jeremy Levett.

Given the Mortal Engines releases in December this year, Levett and Reeve have teamed up again to do a sort of revised codex, The Illustrated World of  Mortal Engines.

To help kick start the promotional work for the movie tie in, Levett as done a Reddit Ask Me Anything session on /r/MortalEngines.

Jeremy started with the following introduction:

A brief history of how this all happened:

I’ve been a fan of Mortal Engines pretty much since the first one came out, and Mr Reeve and I became pen-friends when I was at university. This was before the Reeve & McIntyre books or the Railhead series; the Fever Crumb books were rolling out and giving much more texture and history to the world, and Scholastic were relaunching Mortal Engines under the famous CG covers.

They wanted an extra thing to go along with the books, and someone (I can't remember who the idea came from) hit on a sort of Fan’s Guide to Mortal Engines. Philip asked if I, being a historian, occasional writer and massive ME nerd, wanted to help, and so we co-wrote what became the original Traction Codex. Unfortunately, although a paper version was mooted and Philip did some lovely illustrations, it only ever ended up as an ebook (which you can find on Amazon for a trifling amount of money).

With the release of the film, Scholastic have decided to come back to the idea and commission an “Illustrated World of Mortal Engines”. It’s much bigger and longer than the original Codex and will be fully illustrated, and gave us a chance to explore huge areas of the world that were previously and answer all those questions that needed it.

For instance, what’s really up with those Nuevo-Mayan ziggurat cities? What happened to the Sydney Opera House? How did anyone catch up to London once this whole moving cities nonsense started? What’s the single silliest idea for a traction city we can come up with? (Vyborg, Panjandrum and Borsanski-Novi are all vying for that top spot.) And so on...

Some of the content is taken/refined/updated from the original Codex, and one idea in particular ended up as one of the short stories in Night Flights (which I’m very excited for, and you should be too.)

Here's some replies with some minor editing to improve reading flow as Reddit can go all over the place.

With this new book, will there be historical titbits too?


There will be a lot more history of what happened to the world after the 60 Minute War, and a little about what people in the Mortal Engines world think the Ancients might have been like, but remember that most historians are doing their best with pretty patchy scraps of information about a world full of deeply confusing fiction. Even the best ideas of the pre-60MW world are probably as accurate as this.

The best in-universe source for what really happened during the 60 Minute War may be the Skrevenastuut pyramid in Scrivener's Moon.

We often hear of large cities consuming smaller ones. Do cities of similar size square off against each other? And when they do, what happens?


Back in the early days of Traction Cities a bizarre custom of Traktionturnieren developed among certain German-speaking traction towns, where equally matched cities would have jousting matches. You can read about this (and see it illustrated!) on Philip's blog here:

In these more rational modern days, cities of similar size will generally either roll up to each other to trade and have a chat, or simply politely ignore each other. Occasionally, you will see trading clusters of towns of various sizes meeting by truce rather than eating each other.

As in real jousting, the stadtslanzen they use allow for hitting each other without a complete Pachycephalosaurus-style headlong smash. Generally, one pass is enough (unless the first is a real disappointment!) to determine a victor - after which the winning town might loot the loser, or accept a tribute, or simply be happy to add another victory marker to its heraldry and carry on.

It is mentioned that the mountains of the moon lie near Zagwa, and by the time of the books presumably are on the borderlands between saharan city territory and static settlements & nations further south. Are the mountains of the moon new mountains & would it be accurate to say they form or are near the source of the nile? Because I'm just thinking; what with the Zagwan crusades north earlier in the traction era, the nile would've been a major possible logistics & power projection line north, and make the mobilisation of cairo a clear major blow.


I think the Mountains of the Moon are quite near the source of the Nile, but with all that's happened since then it might not be the best way to get around. The Zagwan Empire at its height controlled almost all of North Africa, with well-built roads linking the interior to coastal towns and mines excavating crashed Slow Bombs in the Sahara for meteoric iron, so the Nile wouldn't have been an essential logistical link.

If you're allowed to reveal it, what's your favourite part of the IWOME? If not, could you give us a vague and purposefully frustrating hint?


Probably the single most fun part to write was the Australian cities and all the bizarre misshapen traction predators that have come into existence over there - bunyips, drop-boroughs, outback stationaries, Alice Springs with its turbo-pogos. But anything which involves a decent density of puns is high on my list.

How are the cities powered? In Fever Crumb, Quirk is looking for Godshawk’s lab which has a prototype engine in it which I assume was adapted for use in London and other early cities, but what is this engine? I’ve always assumed that cities we’re steam driven given how in London’s mad dash east they were using up any expendable fuel to burn hence the trees in Hyde park (was it that park?) being cut down and the museums furniture being ransacked. There is the possibility the cities are petrol or diesel driven, given there are oil drilling towns in the arctic but that seems for the airships more than anything, could it be that the cities run on an entirely different set up to what we see as conventional?


There are almost as many different types of land-engine as there are as cities, and some (like the Scabious Spheres) are so sophisticated that it's possible even their designers don't really know how they work! Most are based on the highly efficient Godshawk-pattern heat engines you mention, which are omnivorous and will take any source of heat - oil is valued for its high energy density but as you noted wood, coal, Miss Plym's collection of unique examples of cabinet-making etc can all be used. You'll have to read the IWOME to learn about the time Potencia became the first Traction City to be powered by beef fat...

How does the timeline of the series lay out against where we are currently, does the Sixty minute war occur around the 2100s given the tech like Medusa, ODIN and the remembering machines all seem to advance for what we have now, furthermore how much time is spent between the war and the books is it around 1000 years or so? I think I read somewhere that the Traction Era lasted for around 1000 years yet the cities were only around for 200-300 of that ?


The "Traction Era" refers to the overall period of motorised nomads trundling around the world, which led (il)logically to Traction Cities. London mobilises during the events of Scrivener's Moon in 480 TE, and Mortal Engines is set in 1007 TE. How long before Traction the 60 Minute War actually was is a source of very fierce debate among historians, not helped by the general lack of physical written records in the Screen Age.

Mr Reeve once said he knew where Arlo was, what he was up to now etc. This is of course after the events in a Web of Air, and he didn't reappear in Scrivener's Moon. Any chance of letting us all know here what we would have read about Arlo, if he had reappeared?


I can tell you he's worshipped as a minor god in Mayda-at-the-World's-End, and that his life (and career inventing fun flying things) didn't end with A Web of Air. But for more detail, you'll have to wait for Night Flights.

-

There's a surprisingly a lot of detailed information in those responses, it's clear Levett sure knows a thing or fourteen about the world of Mortal Engines!

What is the Traction Codex?

Sunday, December 10, 2017

You might have discovered that Philip Reeve's The Traction Codex is getting a re-release in 2018, quite handily timed with the first Mortal Engines movie, it will be formally known as An Illustrated Guide to the World of Mortal Engines.

Reeve's stated on Twitter in response to a question about the Codex's availability outside of UK Amazons:



But, what is The Traction Codex? 


In Reeve's own words:

"It’s a sort of encyclopaedia/history of the World of Mortal Engines, featuring all those things you Always Wanted To Know But Could Never Be Bothered To Ask, like, how did Airhaven get airborne?

Why do the cities use heavier-than-air fighters while the Green Storm stick to airships? 

Who was Red Loki? etc, etc. 

We’ve also added some details which never made it into the books, like the alarming sport of ‘Traktionturnieren‘ or civic jousting…"

‘Traktionturnieren' in Mortal Engines


Jeremy Levett, has confirmed to us via Twitter that he has again collaborated with Reeve on the new expanded release called the Illustrated World of Mortal Engines. He said "It's much bigger, longer, more comprehensive and has been enormous fun to write. Especially the Australian cities..." I hope there's a Shrimp on the Barbie joke somewhere... >> Levett did a Reddit AMA about his work with Reeve.

If you want to have a peek at The Traction Codex right now, go and grab your battered copy of Infernal Devices or any of the others. At the end are a few sample subjects which reveal traction city use of Bumper Stickers that say things like "How's our Hunting", the prior mentioned sport of Traktionturnieren and a handy explanation of the origins of the concept of Municipal Darwinism.

The airships in the top picture above are Reeve's thoughts as to what they might look like. Match the number below to the number on each ship. What do you think of the Jenny Hanniver?

1. Green Storm Air Destroyer
2. Twin-envelope ‘sky cat’
3. The 13th Floor Elevator
4. Spice Freighter from the Thousand Islands
5. Murasaki Fox Spirit
6. Cruiser of the Anti-Traction League
7. The Jenny Haniver
8. ‘Goddess’ class passenger liner
9. Serapis Moonshadow
10. Spudbury Sunbeam
11. Experimental rocket-assisted Zhang Chen Hawkmoth Mk VI, firing its boosters on an attack run.
12. Heavier-than-air fighter, as used by the freelance air-forces of the Traction War.
13. Zhang-Chen Hawkmoth
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